![]() Investigate the witches of Lysaga Hill.ģ. Over their breakfast they write down a list of goals:Ģ. The PCs quickly put and end to the undead threat, and find a wand of magic missile and a stash of gold pieces.Īfter a a good night’s sleep and some healing the PCs awaken having spent their first night in Barovia. Laanyk is bewitched by the song of an undead harpy that shares the chamber. Several other ghouls burst from the brittle walls and attack. Ashlyn opens one and is set upon by an enhanced ghoul that springs from the coffin. Three coffins lie in the middle of the chamber. A fetid stench comes from the hole.Īshlyn and the PCs find a tunnel that has obviously been clawed that opens up into an underground chamber. When the PCs help carry the bodies into the cemetary behind the church they find a 6’ diameter hole amongst a plot of graves that have been freshly dug up. She tells the PCS they are welcome to Thendrick and Mathilda’s gear to be used for the greater good, but she requires help first in burying her friends. The PCs step back as they see the tooth, hair and powered bone converge into a dark form…Īshlyn grieves her comrades in the basement of the church. Again the PCs dig underneath the runic circle to find a small reliquary box containing the powdered bones of Saint Ecaterina. The abyssmal fiends fight ferociously to defend the Mountain Fane, but eventually fall to the PCs. Lannyk discovers a trap door with a 50’ ladder leading down into the unforgiving dark.Īt the bottom the party is greeted by a pair of babau demons. After draining the life essence of Tippy, Darmian restores his brother’s health and the PCs defeat the abomination. In the center floats a mass of tortured souls, the Caller in Darkness. They arrive to find a crumbled tower, obviously a husk of what it once was. With seemingly no other options the party heads north toward Lysaga Hill, likely the location of the Mountain Fane. After resting the PCs test the borders of the land in an attempt to break through the mist. Gevyen tells the PCs there is no cleric powerful enough in Barovia to break the curse, and that escape from the region of Barovia seems impossible because of an eerie mist that surrounds the area. The party then asks what kind of options they have for dealing with their lycanthropic affliction. The PCs tell Gevyen that Madam Eva told them the relics must be, “awoken,” in particular locations within Castle Ravenloft. Gevyen is overjoyed when the party presents the Sunsword and the Holy Symbol of Ravenkind, though the items have no holy power left in them. The PCs enter the church and are greeted by Ashlyn and Gevyen Tallmer, both of which noting the party looks like they have been through hell. ![]() Kavan tries to turn to mist and flee, but Lathander’s blessing of the sun vaporizes the vampire before he can escape, utterly destroying him. Darmian steps forward and presents his holy symbol. Obviously waiting for them, Kavan the Grim draws his sword and attacks in a raging fury. When they arrive at the church a grim figure bars their way. Injured and diseased, the party decides to return to Barovia and rest. The runestone snaps at the top, leaving an Ioun stone of Charisma +2. The party takes a beating from the monsters, but triumphs and digs from underneath the runestone a lock of hair that once belonged to Saint Markovia. A hill giant and two ogre minions charge in as the PCs move toward the runic circle. Shortly afterward Laanyk leads the party to the Forest Fane, not far from Tser Pool. ![]() The party recovers several potions from the werewolves…but none of them will help with the infection. Even though they manage to kill the beasts quickly, both Feralass and Tippy are bitten and infected. The next full moon is in five days time.Īs the party travels further into Svalich Woods they are set upon by more werewolves. It has yet to be seen whether or not his pendant of good health will quell the infection. The party lays low the lycanthropes, but not before Laanyk is bitten. The party draws closer to explain, but are ambushed by a pair of werewolves. Early into the venture they come across an elven man, who draws his bow and asks what they are doing in his woods. Lannyk leads them into Svalich Woods, allowing no delay in their search for the Forest Fane. The PCs depart from Ivlis Marsh, now in possession of the tooth of Saint Bogdan.
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